Crusader Unit Stats — Stronghold

The turning point came from an unlikely calculation. Food and water, Salim knew, could be conserved; morale could be tended like an ember. When a detachment of Crusader archers tried to scale the northern walls at dawn using ropes and ladders, they believed the defenders too tired to resist. What they did not count on was the volley. Yusuf aimed not at helmets but at hands and forearms, at ropes and the small mechanics of an assault. One by one, the ropes fell free and the ladders collapsed under their own weight. The knights' faces behind helmets were momentarily exposed—shock, then fury—and the attack crumbled.

High-speed archers, excellent for hit-and-run tactics.

Used to shield archers from enemy fire while approaching a castle. 5. Summary Table: Top Units by Function Top Unit(s) Key Strength Tanking Pikeman / Swordsman High HP and armor. Damage Fire Thrower / Mace-man Destroys units/buildings fast. Anti-Air Crossbowman High damage vs. armored targets. Harassment Slaves / Assassins Fast destruction/assassination. Versatility Arabian Bowman High damage and firing rate. stronghold crusader unit stats

| Unit | HP | Damage | Cost | Crew | Best against | | :--- | :--- | :--- | :--- | :--- | :--- | | | 100 | 60 (AoE) | 600 Gold + 5 Wood | 6 | Clustered archers, towers | | Trebuchet | 120 | 150 (Single target) | 800 Gold + 10 Wood + 10 Stone | 8 | Walls, Lord's castle | | Ballista | 80 | 40 (Piercing line) | 400 Gold + 5 Wood | 4 | Enemy siege, elephants, knights | | Battering Ram | 200 | 50 (Gate only) | 300 Gold + 10 Wood | 4 | Gatehouses | | Fire Ballista | 80 | 25 (Fire AoE) | 500 Gold + 5 Wood + Oil | 4 | Enemy siege towers, pitch ditches |

: Slightly better health (26 HP vs 22-25 HP for European archers) but more expensive. The turning point came from an unlikely calculation

The Arabian Swordsman fights differently than a European one. They have lower stats but swing 30% faster. In a 1v1, a European Swordsman wins. In a 5v5, the Arabians win because they kill the first enemy quickly and create a numbers advantage. They are the best general-purpose melee unit for raiding farms.

Similar to the European Swordsman but slightly faster recruitment; maintains 94.25% arrow resistance Combat Efficiency Factors Arrow Damage Tiers: Standard bows do base damage. Crossbows deal roughly 5x bow damage What they did not count on was the volley

| Unit | HP | Attack (Melee/Ranged) | Defense (Armor) | Speed | Range | Recruit Cost (Gold) | | :--- | :--- | :--- | :--- | :--- | :--- | :--- | | | 30 | 4 (Ranged) | 0 (Leather) | Fast | Medium | 12 | | Crossbowman | 25 | 5 (Ranged) | 2 (Metal) | Slow | Long | 20 | | Spearman | 40 | 7 (Melee) | 0 (Leather) | Fast | Melee | 12 | | Pikeman | 100 | 8 (Melee) | 7 (Metal) | Slow | Melee | 20 | | Maceman | 60 | 12 (Melee) | 1 (Leather) | Fast | Melee | 20 | | Swordsman | 150 | 12 (Melee) | 10 (Metal) | Slow | Melee | 40 | | Knight | 150 | 12 (Melee) | 10 (Metal) | Very Fast | Melee | 40 (+Horse) | | Tunnelers | 55 | 9 (Melee) | 0 (None) | Fast | Melee | 15 | | Ladderman | 25 | 0 | 0 (None) | Fast | N/A | 4 | | Engineer | 30 | 0 | 0 (None) | Slow | N/A | 30 | | Monk | 75 | 12 (Melee) | 5 (Metal) | Slow | Melee | 10 | | Arabian Archer | 30 | 5 (Ranged) | 0 (Leather) | Fast | Medium | 15 | | Slave | 30 | 3 (Melee) | 0 (None) | Very Fast | Melee | 5 | | Slinger | 35 | 3 (Ranged) | 0 (None) | Fast | Short | 7 | | Assassin | 60 | 10 (Melee) | 0 (Leather) | Very Fast | Melee | 30 | | Horse Archer | 60 | 6 (Ranged) | 0 (Leather) | Very Fast | Medium | 40 | | Arabian Swordsman | 120 | 12 (Melee) | 8 (Metal) | Medium | Melee | 40 | | Fire Thrower | 40 | 6 (Ranged)* | 1 (Leather) | Medium | Short | 25 | | Spearmen (Arab) | 50 | 6 (Melee) | 0 (None) | Fast | Melee | 15 |

European units are trained at the . They require weapons from your armory and gold to recruit. They form the defensive backbone of most Western lords. Cost: 12 Gold + 1 Bow Speed: Fast (4/5) Armor: Very Low Attack: Low Role: Defensive ranged unit and harassment.