But how does it work? Is it legal? And can you use it responsibly? This article covers everything.
-- Recursively save children for _, child in pairs(instance:GetChildren()) do table.insert(data.Children, SaveInstance(child, depth + 1)) end
Below is a simplified but actual script format that worked with older executors like KRNL or Electron. Roblox SaveInstance Script
Leo remembered hearing about a – a tool that could save every single part, script, and model from a live game and load it somewhere else. “Perfect,” he thought. “I’ll just save my castle and give it to him.”
If a player’s client requests assets from IDs not normally available in your game, flag them for session termination. But how does it work
Use nested Lua tables that can be serialized to JSON or encoded with HttpService:JSONEncode. Example schema for one Instance:
-- SaveInstance function local function SaveInstance(instance) -- Create a DataStore local dataStore = DataStoreService:GetDataStore(SAVE_DATASTORE_NAME) This article covers everything
A SaveInstance script functions by iterating through the game's DataModel (the Workspace, Lighting, ReplicatedStorage, etc.). It gathers information about every Part, Mesh, Script, and Folder, then packages that data into a .rbxl (Roblox Place) or .rbxm (Roblox Model) file. Common Features of High-End SaveInstance Scripts: