Reshade Rtgi 0361 Full [work] Jun 2026
Choose the rendering API the game uses (DirectX 11, DirectX 12, or Vulkan).
The shader menu allows you to control:
The ReShade injector must be installed into your game's directory. reshade rtgi 0361 full
This paper outlines the functionality, installation, and parameter optimization of the shader by Pascal Gilcher. This specific version represents a pivotal release in the "RTGI" project, offering a balance between computational overhead and visual fidelity for real-time global illumination in legacy and modern game engines. It allows users to simulate realistic light bouncing, ambient occlusion, and color bleeding on hardware that may not support native DXR (DirectX Raytracing) or in games that lack native ray tracing implementation.
For RTGI to calculate light paths, it must access the game’s depth map. Choose the rendering API the game uses (DirectX
ReShade's true power, however, lies in its ecosystem of user-created shaders. Thousands of effects are available to download, allowing you to tweak everything from color grading and sharpness to advanced depth-of-field effects. But by far, the most celebrated of these shaders is the Ray Traced Global Illumination (RTGI) shader.
Better simulation of diffuse global illumination and ambient occlusion. This specific version represents a pivotal release in
Unlike native hardware ray tracing (like NVIDIA's RTX), RTGI is . It works by analyzing the "depth buffer" of a game—the data that tells the computer how far away objects are from the camera—to calculate where light should bounce and where shadows should fall.
Typical contents of a "Full" package:
is the ultimate tool for cinematic lighting enhancement. It transforms dull, static lighting into dynamic, realistic scenes. While it requires a paid subscription to access, the visual leap it provides makes it a must-have for any enthusiast looking to make their games look like modern remasters.