Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
: Check your antivirus quarantine chest. If Emp.dll or the Goldberg Steam emulator configuration files have been isolated, restore them and add an exclusion rule for the entire game directory. Infinite Loading Screen
If the game closes immediately upon booting, it is usually caused by an incorrect system time sync or a conflict with Windows Defender flags. Ensure the main directory is added as an exclusion in your antivirus software, as custom emulator DLLs are frequently flagged as false positives.
Run ModManager.exe from the separate desktop folder to manage your custom visual assets and map additions. Tool Component Required File Name Target Folder ScriptHookRDR2.dll Executes custom code scripts Main Game Directory ASI Loader version.dll Forces game to accept modded files Main Game Directory Mod Loader lml (Folder Contents) Manages asset and texture modifications Main Game Directory Performance Tuning and Gameplay Tips red dead redemption 2 build 143628 empress m
Rockstar Games secured the game using layers of protection that caused performance stutters for legitimate buyers. The cracked version handles these triggers differently:
Some users reported that this DRM-free version ran more smoothly than the legitimate retail version, with improved frame rates on high-end hardware like the RTX 3080. : Check your antivirus quarantine chest
represents a historic milestone in the PC gaming community, marking the definitive cracking and archival of Rockstar Games' Western masterpiece. When Red Dead Redemption 2 originally launched on PC, its intense Digital Rights Management (DRM) systems made it seemingly uncrackable. This specific build, paired with an emulator by Mr_Goldberg , bypassed those restrictions completely.
Build 1436.28 lacks native integration for modern iteration frame generation techniques out of the box, meaning optimization must be configured directly within the game's internal settings dashboard. Ensure the main directory is added as an
: Handled the heavy lifting of cracking the core licensing verification and anti-tamper mechanisms.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling