Getting started with Polycloth Clothbrush 207 in 3ds Max involves a few straightforward steps:

, allowing you to create realistic folds and wrinkles directly in your viewport.

: Pinches and shrinks the fabric surface together to create localized gather points.

The plugin utilizes a custom C++ multithreaded solver. To achieve the best physical results, dial in these key settings in the PolyCloth menu:

The completely changes this dynamic. Written natively in multi-threaded C++ , it injects powerful, physics-based cloth sculpting directly into the Autodesk 3ds Max viewport. Whether you are detailing interior visualization scenes (curtains, pillows, throws) or polishing assets for game engines, PolyCloth gives you a fast, intuitive workflow similar to the highly praised cloth brushes found in Blender and ZBrush.

One of the reasons PolyCloth is considered a top plugin is its seamless compatibility. It officially supports every version of 3ds Max from (including 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, and 2025).

Rather than utilizing complex, full-mesh calculations like the built-in 3ds Max Cloth Modifier , PolyCloth applies localized physics parameters dynamically beneath your brush strokes. This allows 3D artists, arch-viz specialists, and game developers to effortlessly shape cushions, blankets, and clothing details with instantaneous visual feedback. Core Features of PolyCloth v2.07

Because it is multi-threaded and coded in raw C++, it calculates fabric physics—such as wrinkles, stretching, and volume preservation—instantly as you drag your mouse over your geometry. Core Features and Brush Types

: Quickly adjust your brush radius using Ctrl + Alt + Shift + Mouse Drag .

: Pulls and deforms the geometry surface dynamically into structured physical folds as you stroke across the viewport.