Lossless Scaling v2.10.1 is highly effective for emulators locked to low internal framerates (e.g., RPCS3, PCSX2, Yuzu/Ryujinx). You can take a classic game locked at 30 FPS, apply LSFG 2.3 X2 or X3, and experience the title at a visually fluid 60 or 90 FPS without breaking the game's internal physics engine. Troubleshooting Common v2.10.1 Issues API conflict or exclusive fullscreen
Set to Auto and Aspect Ratio to ensure the game fills the screen properly without stretching.
Enhanced compatibility with variable refresh rate (VRR) monitors, G-Sync, and FreeSync setups to prevent screen tearing when frame generation is active. Supported Scaling Algorithms
The new version of Lossless Scaling includes several key updates: Lossless Scaling v2.10.1
The Ultimate Guide to Lossless Scaling v2.10.1: Frame Generation for Every Game
To get the most out of this update, keep these settings in mind:
The game will expand to fullscreen with scaling and frame generation active. (Alternatively, use the default hotkey: Ctrl + Alt + S ). Best Practices and Pro-Tips The Golden Rule of Base Framerates Lossless Scaling v2
Choose your preferred upscaler (e.g., LS1 , AMD FSR , or Nvidia NIS ) or leave "Off" to use only Frame Generation at native resolution.
Because the software must process frames before sending them to the screen, a small amount of latency is introduced. Minimize this by:
Resolved rendering crashes in specific DirectX 12 and Vulkan titles when switching display modes. Best Practices and Pro-Tips The Golden Rule of
The headline feature, , works independently of GPU vendors (Nvidia, AMD, Intel) to create artificial frames between rendered frames, effectively doubling or tripling the visual FPS without demanding high GPU rendering power. Key Updates in Lossless Scaling v2.10.1
With the release of , developer Tandem has focused on refining their proprietary LSFG (Lossless Scaling Frame Generation) technology, bringing improved UI detection, reduced latency, and enhanced smoothness, particularly on older hardware or handheld devices like the Steam Deck. What is Lossless Scaling?
Open-source spatial scaling solutions made usable on any GPU hardware.
Providing a for specific devices like the Steam Deck or ROG Ally.