local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local parkourEvent = ReplicatedStorage:WaitForChild("ParkourEvents"):WaitForChild("ParkourAction") local isWallRunning = false -- Function to check for walls on the side local function checkWall() local rayLength = 3 local leftRay = rayLength * -hrp.CFrame.RightVector local rightRay = rayLength * hrp.CFrame.RightVector local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = character raycastParams.FilterType = Enum.RaycastFilterType.Exclude local resultLeft = workspace:Raycast(hrp.Position, leftRay, raycastParams) local resultRight = workspace:Raycast(hrp.Position, rightRay, raycastParams) return resultLeft or resultRight end -- Input detection UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Space then local wall = checkWall() if wall and not isWallRunning and humanoid:GetState() == Enum.HumanoidStateType.Freefall then isWallRunning = true -- Handle local physics for instant responsiveness local bv = Instance.new("BodyVelocity") bv.Velocity = hrp.CFrame.LookVector * 25 + Vector3.new(0, 5, 0) bv.MaxForce = Vector3.new(4000, 4000, 4000) bv.Parent = hrp -- Notify server to replicate animation and state parkourEvent:FireServer("WallRun", true) task.wait(1) -- Wall run duration bv:Destroy() isWallRunning = false parkourEvent:FireServer("WallRun", false) end end end) Use code with caution. 3. The Server Script ( Script inside ServerScriptService )
Many individual games have custom, server-side anti-cheat scripts. If the server detects that your character moved from Point A to Point B faster than physically possible, it will automatically kick or ban you from that specific game.
Checks if the player's requested movement is physically possible to prevent teleportation exploits. fe parkour script
Allowing unlimited jumps in the air.
// Move towards vault target transform.position = Vector3.MoveTowards(transform.position, vaultTarget, moveSpeed * Time.deltaTime); // Additional logic to handle animation and sound If the server detects that your character moved
This type of script manipulates the BodyMovers objects or AssemblyLinearVelocity .
Ensure your script executor is fully updated and downloaded from its official source. Malicious third-party sites often bundle executors with unwanted adware or malware. Writing a Basic FE Velocity Jump Script // Move towards vault target transform
A notoriously difficult game where a single fall resets your progress. Players use FE scripts for invincibility and jump boosts to clear towers instantly.
bool IsWalled()
The internet is flooded with fake script sites. Downloading an .exe file promising a "free executor" or a "super script" often results in downloading malware, keyloggers, or cookie loggers designed to steal your Discord and Roblox accounts. Stick to verified raw text scripts (like those hosted on GitHub or trusted paste sites) rather than downloading executable software. Conclusion
Below is a theoretical analysis of the code logic used in typical FE Parkour scripts.