When generating items, the game relies on root templates. The core command structure typically requires a character GUID and the specific Item Template ID: TemplateAddItem("Item_ID_Here", Character_GUID, Quantity) Essential Quest Items and Tools
Finding reliable resources for DOS2 item IDs is crucial. Here are some tips:
LOOT_Rune_Lightning_Giant_3612f00d-f09c-4db3-b461-120556276b6d dos2 item ids new
If you are looking for an ID not found in public lists, you can retrieve it directly in-game or via the editor:
If you need an ID for a specific modded item or a rare unique not listed here, follow these steps: When generating items, the game relies on root templates
TOOL_TeleportPyramid_D_c2871ca4-a8aa-4752-9f65-24b8685162ec
spawn item <item_template_id>
: If you need the base ID to spawn a new version of an item (Root Template), use: print(Ext.GetItem(_C():GetItemBySlot("Weapon")).RootTemplate.Id) . Popular New & Rare Item IDs
Modding, testing builds, or breaking out of a difficult encounter in Divinity: Original Sin 2 (DOS2) often requires the use of the game's developer console. To spawn items successfully, you need the exact item IDs (often referred to as Engine Triggers or Root Templates). Popular New & Rare Item IDs Modding, testing