Beltmatic
Beltmatic is a 2D factory builder centered entirely around numbers and conveyors. The premise is deceptively simple:
). Extract 2s, 3s, and 5s, multiply them locally into smaller components, and then do a final multiplication step before sending them to the hub. Isolate Your Streams
Distribute your incoming numbers efficiently to multiple operators to maximize throughput.
Beltmatic succeeds by removing visual clutter and focusing entirely on the "flow state" of automation games. beltmatic
Error: Splitting a belt of 100 s into 10 different paths. Each path only gets 10 per minute. Fix: Duplicate the source of 100 s. Build 10 separate extractors for 100 instead of splitting one. Splitting reduces throughput; parallel generation increases it.
The journey from your first messy loop of conveyors to a sprawling, clockwork-perfect megabase is deeply satisfying. The moment you watch a complex number like 144 flow perfectly out of a chain of multipliers, split into four deliveries, and vanish into the hub at exactly 60 per minute—that is the "Beltmatic high."
If you are looking for engineering data for a project, you generally need the . Here is what is typically covered in those documents: Beltmatic is a 2D factory builder centered entirely
| Feature | Factorio | Infinifactory | Beltmatic | | :--- | :--- | :--- | :--- | | | Alien world survival | Space prison / 3D | Abstract / Mathematical | | Complexity | Extremely high (Logistics + Combat + Power) | High (3D Spatial reasoning) | Medium (Logic focused) | | Primary Resource | Iron, Copper, Oil | Blocks | Integers | | CPU Load | High (Simulates thousands of objects) | Moderate | Low (Great for laptops) | | "Aha!" Moment | Building the first rocket | Stacking blocks in mid-air | Realizing 10 can be 2*5 OR 1+9 |
Once you unlock multipliers, the game shifts. Now, instead of adding 1+1+1... a hundred times, you can create a "100" by multiplying 10 by 10. This requires building more complex branching paths. 3. The Late Game (Exponentiators & Mass Production)
Let’s walk through a typical early-game scenario in . Each path only gets 10 per minute
Since each belt tile can only carry two items per second, increasing belt speed is the most impactful upgrade you can make. It directly increases the throughput of your entire factory without requiring more space.
You are given a source of numbers (usually starting with basic digits like 1, 2, 3, or 4). You must use "Extractors" to pull these numbers onto conveyor belts. Then, you route those belts into "Machines" (adders, subtractors, multipliers, and dividers) to create new numbers. Finally, you deliver those newly crafted numbers to "Deliveries" to fulfill quotas and advance to the next level.
Always carry the one. And double-check your belt direction.
Many players pack 8 to 15 of each type of processing building (adders, subtractors, multipliers, etc.) into a small 15x15 square. This creates a modular “production block” that can be easily copy-pasted to scale up production for any target number.
