Use your VME to gain altitude before attacking. The most effective attacks come from above.
The Attack on Survey Corps experience is brutally simple: learn the ODM pendulum, respect the nape hitbox, and trust your squad. But “simple” doesn’t mean easy. The "walkthrough work" described here will take you from a casualty statistic to a named hero on the leaderboards.
Mark wasn’t a soldier. He was a QA tester for a niche indie game studio. His mission wasn't to save humanity; it was to break the game before the players did.
To help tailor this guide to your current playthrough, let me know:
Once the initial attack is repelled, the game shifts from survival to . This is where most players fail. The "walkthrough work" here is bureaucratic, not heroic.
Every character has a hard level cap that can only be pushed higher through Limit Breaking.
Each character has a unique "route" that requires specific actions, often dependent on the time of day (Morning, Afternoon, Sunset, or Evening).
Many walkthroughs simply tell you to "talk to Christa in the evening," leaving players stuck when the option doesn't appear.
Use your VME to gain altitude before attacking. The most effective attacks come from above.
The Attack on Survey Corps experience is brutally simple: learn the ODM pendulum, respect the nape hitbox, and trust your squad. But “simple” doesn’t mean easy. The "walkthrough work" described here will take you from a casualty statistic to a named hero on the leaderboards.
Mark wasn’t a soldier. He was a QA tester for a niche indie game studio. His mission wasn't to save humanity; it was to break the game before the players did.
To help tailor this guide to your current playthrough, let me know:
Once the initial attack is repelled, the game shifts from survival to . This is where most players fail. The "walkthrough work" here is bureaucratic, not heroic.
Every character has a hard level cap that can only be pushed higher through Limit Breaking.
Each character has a unique "route" that requires specific actions, often dependent on the time of day (Morning, Afternoon, Sunset, or Evening).
Many walkthroughs simply tell you to "talk to Christa in the evening," leaving players stuck when the option doesn't appear.