Hinayua (ひなゆあ)
: %USERPROFILE%\AppData\LocalLow\NanameHacha\AliceInCradle
The specific milestone version solidifies the game's core loop, balancing challenging platforming combat with deep aesthetic and mechanical refinement. Key Features of Alice in Cradle
Unlike mainstream titles where defeat simply forces a checkpoint reload, Alice in Cradle handles failure dynamically. When Alice loses her Mana Points (MP) or Health Points (HP), monsters drain her magic power, trigger unique interactive restraint mechanics, and force the player to actively break free to survive. Key Gameplay Mechanics Alice in Cradle -v0.26c2- -Hinayua-
hozuki/LumineInCradle: Some mods for Alice in Cradle - GitHub
Materials got buried inside walls when harvesting crowded material trees.
Noelle Cornel, utilizing variable elemental magic and physical spacing. As of this writing: Alice in Cradle remains
Because this is a non-commercial or patreon-supported indie title, installation differs from standard Steam releases. As of this writing:
Alice in Cradle remains a work in progress, with the game's development journey being a huge part of its appeal. Since the v0.26c2 release, the game has continued to evolve; by early 2025, and added new characters. Players are given a unique glimpse into the creative process, watching the game grow and change before their eyes.
Adjusted character weight and aerial deceleration to make platforming feel tighter and more responsive. momentum-based hack-and-slash physics.
The core mechanic differentiating this game from typical platformers is its , which regulates both player power and enemy behavior. Mana acts as a loose, fluid physical substance dropped during combat or harvested from local flora. Mana Color Source & Attribution Gameplay Function Light Blue / Gold Player-specific residue Can only be absorbed by Noel to replenish magic bars. Red Miscalculated or failed spell casting
One of the distinctive features of "Alice in Cradle" is its use of a "sanity" system, which tracks the protagonist's mental state. As players experience stress, fear, or other emotions, their sanity level fluctuates, influencing the game's progression and story. This mechanic adds a layer of psychological complexity, underscoring the protagonist's vulnerability and the blurred lines between reality and fantasy.
Delivers highly responsive, momentum-based hack-and-slash physics.